New Metaverse Simulation Game For Teenagers Launched By The UN

New Metaverse Simulation Game For Teenagers Launched By The UN
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The metaverse has been busy with a lot of exciting new things in the last while, There are also problems, like meta (formerly facebook) having problems with their efforts in the virtual field and other corporate giants wanting to get some of the action metaverse, I don't know how it happened.

One of these is the One Environment Programme (UNEP), which aims to use new technologies to expand the scope of education for students around the world.

Recently, a new free online educational tool was launched in the metaverse by the Ozone Secretariat, an office of the UNEP that handles issues and concerns related to ozone layer agreements and treaties. This tool is a new simulation game that uses avatars in the game for gamers.

Metaverse game from the Ozone Secretariat.

The new game entitled "Apollo's Edition" is a new addition to the UNEP-launched main game platform known as "Reset Earth". This platform is a host for various educational metaverse games that teaches players aged 13 to 18 years old about environmental education, mostly about the dangers of not protecting the planet’s ozone layer, its consequences, and how to help in its recovery.

Source: UNEP

The game introduces Apollo, a new character for this game that guides and educates players to know more about the ozone layer protecting Earth’s inhabitants. Apollo’s movements, expressions, and emotions were produced thanks to motion capture technology (wherein a real-life actor is recorded doing all of those), according to Mirage News.

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The players are then responsible for taking important decisions in the game, in which each of these decisions will have a significant impact on the progress of the game. Players have the possibility to select four choices, in which the game visualizes the result produced from the selected option.

Metaverse For Education And Being Accessible To Many

Aside from gaming, the metaverse is also now being used for educational purposes, similar to UNEP’s Reset Earth. The metaverse can be used for a wide range of educational purposes (i.e. teaching students in the virtual domain who cannot attend physical classes), thanks to it providing connectivity to its users globally, according to Frontiers.

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Users and students alike can access the metavers as long as they have the right device, such as their smart phone or computer. Then, the use of other intelligent gadgets such as vr/ar helmets as well as hand sensors, body, and feet, can give the user an immersive experience, stimulate its presence in the metaverse as if the player were physically within.

Also, many users would be less embarrassed by time and location thanks to the metaverse being mainly online. As long as they have access to either 4G/5G connections or regular internet connection, they are able to enter the metaverse without any hindrances.

-Featured image from PreMortem Games